What is it all about?
The Oolong Engine is written in C++ with some help from Objective-C. It will help you to create new games and port existing games to the iPhone, the iPod touch and the iPad.
•OpenGL ES 1.1 and OpenGL 2.0 (> iPhone 3GS, iPod touch third gen, iPad) support •Math library that supports floating-point calculations with an interface very similar to the D3D math library •Support for numerous texture formats including the PowerVR 2-bit, 4-bit and normal map compression formats •Support for PowerVR's POD (Scene and Meshes), .3DS and .blend file formats •Touch screen support •Accelerometer support •Text rendering to support a basic UI •Timing: several functions that can replace rdstc, QueryPerformance etc. •Profiler: industry proven in-game profiler •Resources streaming system •Bullet SDK support (for 3D Physics) •Audio engine with OpenAL support •Networking with the ENet library •Industry proven memory manager from http://www.fluidstudios.com