What is it all about?
OpenGL-based programs must link with the libGL library. libGL implements the GLX interface as well as the main OpenGL API entrypoints. When using indirect rendering, libGL creates GLX protocol messages and sends them to the X server via a socket. When using direct rendering, libGL loads the appropriate 3D DRI driver then dispatches OpenGL library calls directly to that driver
Key Features
* libGL has the ability to support heterogeneous, multi-head configurations. * One could have two or more graphics cards (of different types) in one system and libGL would allow an application program to use all of them simultaneously.
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