
What is it all about?
ZGameEditor is a game development system consisting of a Windows based integrated developer environment (IDE) for developing applications and a runtime OpenGL based game engine
Key Features
* Integrated developer environment where you build, preview and test your game * Cross-platform: The editor is Windows only, but your applications can also run in Linux, Mac OS X and Android. * 3D graphics and game play components * Import bitmaps to use as textures * Import MIDI-files for music * Import 3D-models from 3DS-files * Import sampled waveform audio in RAW-format * GLSL Vertex and Fragment shader support * Support for advanced graphics techniques such as multiple render passes and render to texture. * Scripting language * Real time audio synthesizer * Xml-based project files: only one file for each project. Easy to edit manually if needed. * Creates stand-alone executable files that are only 64kb or less in size * Create Windows screensavers * Create animations to use in other applications (about-dialogs or splash-screens) * Call external libraries (DLLs) for integration with other modules such as music players or physics engines. * Call OpenGL-functions directly to experiment and learn OpenGL programming. * Procedural mesh, audio and bitmap generation makes ZGE a perfect testbed for learning techniques for procedural content.
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