What is it all about?
Wire3D is a multiplatform 3D engine written in C++. It is a platform-independent rendering which supports Wii.
* Scene graph (optional) with a modular extendible design, including hierarchical culling and controller system, render state, light and effect handling, and custom nodes (lod, billboard, skybox, text, etc) * Vector, matrix, quaternion lib with Wii specific implementations * Object system and containers, Input system handling/emulating Wiimote and Nunchuk * Unity3D exporter (assets, scene graph, physics properties, etc) * Importer (xml, png, ttf et al.) * Bullet Physics engine integration