
What is it all about?
The Turbulenz Game Engine provides solutions for the development of next generation quality games playable directly in the browser. The technology is organized in two main blocks:
1. Runtime: executed on the final user machine
2. Offline: used only during development of the game
Key Features
Asynchronous resource loading and swapping; Lazy evaluation of scene updates; Multi-threaded evaluation and execution Rigid bodies, Collision primitives and constraints; Ray and convex sweep queries; Large collection of built-in animation controllers; Skeleton animation with quaternions 3D sound sources and up to 7.1 surround sound; Multi-threaded streaming and mixing; Access to HID, allowing external controllers and peripherals Compression, encryption, reliable and unreliable messaging; Network lag compensation, server/client and p2p architecture; Integration with popular social networks including Facebook; Automatic player sign-in and access automatically handled. Visibility queries via portals, frustum, or overlapping box; Sorting and grouping for visibility and optimal rendering; Bandwidth and hardware scaling by dynamic asset selection.
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