
What is it all about?
The Open Game Engine Exchange (OpenGEX) format is a text-based file format designed to facilitate the transfer of complex scene data between applications such as modeling tools and game engines. The OpenGEX format is built upon the data structure concepts defined by the Open Data Description Language (OpenDDL), a generic language for the storage of arbitrary data in human-readable format.
Key Features
* Hierarchical scene organization (node trees). * Factored node transforms where necessary (e.g., splitting into position, rotation, and scale). * Object instancing (multiple nodes can reference the same object). * Geometry objects, light objects, and camera objects. * Multiple materials per mesh with independent binding per instance. * Multiple vertex colors and texture coordinate sets per mesh. * Skinned meshes (skeleton, bind-pose transforms, and bone influence weighting data). * Morphed meshes (also known as blend shapes or shape keys). * Keyframe animation for all node transforms and morph weights. * Linear, Bézier, and TCB animation curves. * Material colors and textures (diffuse, specular, normal, emission, opacity, transparency). * Texture coordinate transforms.
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