
What is it all about?
OpenAL is a cross-platform 3D audio API appropriate for use with gaming applications and many other types of audio applications.
The library models a collection of audio sources moving in a 3D space that are heard by a single listener somewhere in that space. The basic OpenAL objects are a Listener, a Source, and a Buffer. There can be a large number of Buffers, which contain audio data. Each buffer can be attached to one or more Sources, which represent points in 3D space which are emitting
Key Features
* Efficient - OpenAL renders 3D sound quickly. Your buffer will be perfectly filled. * Simple - Ever written OpenGL code? You already know how to work with OpenAL. * Open API - Remember EAX and A3D? Forget them. OpenAL is vendor neutral.
Compare Products
Select up to three two products to compare by clicking on the compare icon () of each product.
{{compareToolModel.Error}}