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Features •OpenGL ES 1.1 and OpenGL 2.0 (> iPhone 3GS, iPod touch third gen, iPad) support
•Math library that supports floating-point calculations with an interface very similar to the D3D math library
•Support for numerous texture formats including the PowerVR 2-bit, 4-bit and normal map compression formats
•Support for PowerVR's POD (Scene and Meshes), .3DS and .blend file formats
•Touch screen support
•Accelerometer support
•Text rendering to support a basic UI
•Timing: several functions that can replace rdstc, QueryPerformance etc.
•Profiler: industry proven in-game profiler
•Resources streaming system
•Bullet SDK support (for 3D Physics)
•Audio engine with OpenAL support
•Networking with the ENet library
•Industry proven memory manager from http://www.fluidstudios.com
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Features * Weinre reuses the user interface code from the Web Inspector project at WebKit
* Weinre does not make use of any 'native' code in the browser, it's all plain old boring JavaScript.
* Because weinre doesn't use 'native' code, its functionality is limited. For instance, source level debug of JavaScript is not easy.
* Weinre supports 'remote' interaction, so you can run the debugger user interface on one machine and can debug a web page running on another machine. For instance, debug a web page displayed on your phone from your laptop.
* Because weinre supports 'remote' interaction, multiple debug clients can be debugging the same debug target at the same time.
* One thing not different from Web Inspector is that the debug client user interface only runs on WebKit-based browsers.
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LanguagesCPP Objective C |
LanguagesJava Script Other |
Source TypeOpen
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Source TypeOpen
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License TypeLGPL |
License TypeOther |
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Pricing
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