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Features •OpenGL ES 1.1 and OpenGL 2.0 (> iPhone 3GS, iPod touch third gen, iPad) support
•Math library that supports floating-point calculations with an interface very similar to the D3D math library
•Support for numerous texture formats including the PowerVR 2-bit, 4-bit and normal map compression formats
•Support for PowerVR's POD (Scene and Meshes), .3DS and .blend file formats
•Touch screen support
•Accelerometer support
•Text rendering to support a basic UI
•Timing: several functions that can replace rdstc, QueryPerformance etc.
•Profiler: industry proven in-game profiler
•Resources streaming system
•Bullet SDK support (for 3D Physics)
•Audio engine with OpenAL support
•Networking with the ENet library
•Industry proven memory manager from http://www.fluidstudios.com
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Features * Tabris apps can be developed using your favorite development environments such as: Eclipse, NetBeans or Idea, without requiring any extra plug-ins. This is possible because you can use standard JavaEE to develop apps.
* Tabris.js is our companion product that runs standalone on mobile devices. For native apps written in JavaScript.
* Tabris based applications can be found in both the Apple App Store and Google Play Store.
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LanguagesCPP Objective C |
LanguagesJava Java Script Other |
Source TypeOpen
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Source TypeOpen
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License TypeLGPL |
License TypeMIT |
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Pricing
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Pricing
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