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Features * Framework7 doesn't force you to write some custom tags that will be converted by JavaScript to something else.
* Framework7 is iOS specific framework. From the very beginning it was carefully thought-out to give you easy ways to realize all incredible features from all necessary UI elements visualization to complicated animation and touch interactions that characterize the platform.
* Framework7 Material theme was designed according to the official Google Material design specification to bring pixel-perfect Material features - from visual design and colors to interactions and effects. And now, Framework7 will be a great solution to create Android apps with native Material look and feel.
* Framework7 comes with a bunch of ready to use UI elements and widgets like modals, popup, action sheet, popover, list views, media lists, tabs, side panels, layout grid, preloader (activity indicator), form elements, etc. The awesome point is that you don't need JavaScript at all for the most of mentioned widgets.
* One of Framework7' killing feature is supporting of iOS well known swipe back gesture from left border of screen when you want to get to the previous page.
* Framework7 doesn't use and does not depend on any third party libraries. That is why it is ultra-lightweight, performance and flexible.
* No need to learn something new With Framework7. It has ultra-clear and easy JavaScript API methods to control every part of your app.
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Features •OpenGL ES 1.1 and OpenGL 2.0 (> iPhone 3GS, iPod touch third gen, iPad) support
•Math library that supports floating-point calculations with an interface very similar to the D3D math library
•Support for numerous texture formats including the PowerVR 2-bit, 4-bit and normal map compression formats
•Support for PowerVR's POD (Scene and Meshes), .3DS and .blend file formats
•Touch screen support
•Accelerometer support
•Text rendering to support a basic UI
•Timing: several functions that can replace rdstc, QueryPerformance etc.
•Profiler: industry proven in-game profiler
•Resources streaming system
•Bullet SDK support (for 3D Physics)
•Audio engine with OpenAL support
•Networking with the ENet library
•Industry proven memory manager from http://www.fluidstudios.com
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LanguagesJava Script Other |
LanguagesCPP Objective C |
Source TypeOpen
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Source TypeOpen
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License TypeMIT |
License TypeLGPL |
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