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Features •Complete 2d and 3d graphic engine.
•Integrated editor and tools.
•Particle, water and volumetric fog effects.
•Fast collision system.
•Realtime shadows.
•Video codec for mobile and desktop systems.
•Full game framework.
•Network engine.
•Modularity, other middlewares like 3d engine, physic, script language or network library can be plugged.
•Simplified and documented API completely platform independant.
•Supported languages are C, C++ and Gel (embedded fast and simple script).
•Develop once for several platforms.
•Free with standard license.
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Features •OpenGL ES 1.1 and OpenGL 2.0 (> iPhone 3GS, iPod touch third gen, iPad) support
•Math library that supports floating-point calculations with an interface very similar to the D3D math library
•Support for numerous texture formats including the PowerVR 2-bit, 4-bit and normal map compression formats
•Support for PowerVR's POD (Scene and Meshes), .3DS and .blend file formats
•Touch screen support
•Accelerometer support
•Text rendering to support a basic UI
•Timing: several functions that can replace rdstc, QueryPerformance etc.
•Profiler: industry proven in-game profiler
•Resources streaming system
•Bullet SDK support (for 3D Physics)
•Audio engine with OpenAL support
•Networking with the ENet library
•Industry proven memory manager from http://www.fluidstudios.com
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LanguagesC CPP Other |
LanguagesCPP Objective C |
Source TypeOpen
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Source TypeOpen
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License TypeProprietary |
License TypeLGPL |
OS Type |
OS Type |
Pricing
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Pricing
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