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Features * Unreal Engine 4 supports advanced DirectX 11 & 12 rendering features such as full-scene HDR reflections, thousands of dynamic lights per scene, artist-programmable tessellation and displacement, physically-based shading and materials, IES lighting profiles and much more.
* Cascade's pipelined includes fast, low-cost GPU particle simulation and a collision system that interacts with the depth buffer. Millions of dynamic particles can receive and emit light within a scene, and you can control all kinds of particle properties, including size, color, density, falloff and bounciness.
* Quickly create a wide range of surfaces that hold up visually under close examination. Layer materials and fine-tune values at the pixel level to achieve any kind of style you desire.
* Bring your creative visions to life in-game with Blueprint visual scripting. Blueprints enable anyone to rapidly prototype and build playable content without touching a line of code.
* Blueprint visual scripting comes with a built-in debugger you can use to interactively visualize gameplay flow and inspect property values while testing your game.
* Use Unreal Engine 4's Content Browser to import, organize, search, tag, filter and modify terabytes of game assets within the Unreal Editor. Real-time animated thumbnail previews can easily be changed and saved with the handy screenshot function.
* Use the Persona animation toolset to edit skeletons, skeletal meshes and sockets, animation Blueprints and more. This multi-purpose tool enables you to preview animation sequences and morph targets, and also set up animation blend spaces and montages.
* Unreal Engine 4's Matinee cinematic toolset provides director-level control over cut scenes, dynamic gameplay sequences and movies.
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Features * Direct3D9, Direct3D11v1.4, OpenGL 2.0 or 3.2v1.4, OpenGL ES 2.0 or WebGLv1.4 rendering
* HLSL or GLSL shaders + caching of HLSL bytecode
* Configurable rendering pipeline. Default implementations for forward, light pre-pass and deferred rendering
* Component based scene model
* Skeletal (with hardware skinning), vertex morph and node animation
* Automatic instancing on SM3 capable hardware
* Point, spot and directional lights
* Shadow mapping for all light types
* Particle rendering, Geo mipmapped terrain, Static and skinned decals
* Auxiliary view rendering (reflections etc.)
* Software rasterized occlusion culling, Post-processing
* HDR renderingv1.31 and PBR renderingnew
* 2D sprites and particles that integrate into the 3D scenev1.31
* Task-based multithreading
* Physics using Bullet, 2D physics using Box2Dv1.32
* Alternative script interface using Luav1.3 or LuaJITv1.31 (on Windows, Linux, Mac OS X, Android, Raspberry Pi including other generic ARM boards, and iOSnew)
* Networking using kNet + possibility to make HTTP requestsv1.3
* Pathfindingv1.23 and crowd simulationv1.4 using Recast/Detour
* Image loading using stb_image + DDS / KTX / PVR compressed texture support
* 2D and “3D” audio playback, Ogg Vorbis support using stb_vorbis + WAV format support
* TrueType font rendering using FreeType, AngelCode bitmap fonts are also supported
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LanguagesCPP |
LanguagesCPP |
Source TypeClosed
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Source TypeOpen
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License TypeProprietary |
License TypeMIT |
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OS Type |
Pricing
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Pricing
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