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Unreal Engine 4 App Urho3D App

Features

* Unreal Engine 4 supports advanced DirectX 11 & 12 rendering features such as full-scene HDR reflections, thousands of dynamic lights per scene, artist-programmable tessellation and displacement, physically-based shading and materials, IES lighting profiles and much more. * Cascade's pipelined includes fast, low-cost GPU particle simulation and a collision system that interacts with the depth buffer. Millions of dynamic particles can receive and emit light within a scene, and you can control all kinds of particle properties, including size, color, density, falloff and bounciness. * Quickly create a wide range of surfaces that hold up visually under close examination. Layer materials and fine-tune values at the pixel level to achieve any kind of style you desire. * Bring your creative visions to life in-game with Blueprint visual scripting. Blueprints enable anyone to rapidly prototype and build playable content without touching a line of code. * Blueprint visual scripting comes with a built-in debugger you can use to interactively visualize gameplay flow and inspect property values while testing your game. * Use Unreal Engine 4's Content Browser to import, organize, search, tag, filter and modify terabytes of game assets within the Unreal Editor. Real-time animated thumbnail previews can easily be changed and saved with the handy screenshot function. * Use the Persona animation toolset to edit skeletons, skeletal meshes and sockets, animation Blueprints and more. This multi-purpose tool enables you to preview animation sequences and morph targets, and also set up animation blend spaces and montages. * Unreal Engine 4's Matinee cinematic toolset provides director-level control over cut scenes, dynamic gameplay sequences and movies.

Features

* Direct3D9, Direct3D11v1.4, OpenGL 2.0 or 3.2v1.4, OpenGL ES 2.0 or WebGLv1.4 rendering * HLSL or GLSL shaders + caching of HLSL bytecode * Configurable rendering pipeline. Default implementations for forward, light pre-pass and deferred rendering * Component based scene model * Skeletal (with hardware skinning), vertex morph and node animation * Automatic instancing on SM3 capable hardware * Point, spot and directional lights * Shadow mapping for all light types * Particle rendering, Geo mipmapped terrain, Static and skinned decals * Auxiliary view rendering (reflections etc.) * Software rasterized occlusion culling, Post-processing * HDR renderingv1.31 and PBR renderingnew * 2D sprites and particles that integrate into the 3D scenev1.31 * Task-based multithreading * Physics using Bullet, 2D physics using Box2Dv1.32 * Alternative script interface using Luav1.3 or LuaJITv1.31 (on Windows, Linux, Mac OS X, Android, Raspberry Pi including other generic ARM boards, and iOSnew) * Networking using kNet + possibility to make HTTP requestsv1.3 * Pathfindingv1.23 and crowd simulationv1.4 using Recast/Detour * Image loading using stb_image + DDS / KTX / PVR compressed texture support * 2D and “3D” audio playback, Ogg Vorbis support using stb_vorbis + WAV format support * TrueType font rendering using FreeType, AngelCode bitmap fonts are also supported

Languages

CPP

Languages

CPP

Source Type

Closed

Source Type

Open

License Type

Proprietary

License Type

MIT

OS Type

OS Type

Pricing

  • Trial No Card, By Quotation

Pricing

  • FREE
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