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Features * You can build and run your C++ Oxygine application in web browsers. It won’t require any plugins, such as Flash or Unity, and runs as pure HTML5/JS application using WebGL for rendering.
* You can analyze your application with embedded tools. Inspect in runtime scenegraph, loaded textures, FPS, performance and more.
* Accurate unicode text rendering using bitmap fonts created with BMFont tool. Supports different alignment modes and substring colorization.
* Oxygine provides command-line tools to build texture atlases with ability to convert it into compressed formats like PVRTC, ETC and more. Atlases can be automatically resized to any game resolution for higher quality.
* Oxygine is developed to be fast and memory efficient on mobile platforms. It has flexible resources management system, automatic sprites batching, memory pools and more.
* Editor runs on MacOSX and Windows.
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Features •Publish Everywhere:
With extensive platform support, you can rest assured that all players will have access to your game.
•No Coding Required Building game logic is literally a snap
•Drag & Drop Interface
•If you're used to graphics editors like Photoshop, you'll feel right at home in the Scene Designer. Familiar features, such as a selection tool, zooming, grid-snapping and flood fill, will help you quickly craft complex worlds out of Actors, Tiles and Terrain.
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LanguagesCPP Java Script |
LanguagesOther |
Source TypeOpen
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Source TypeClosed
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License TypeMIT |
License TypeProprietary |
OS Type |
OS Type |
Pricing
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Pricing
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