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Features * You can build and run your C++ Oxygine application in web browsers. It won’t require any plugins, such as Flash or Unity, and runs as pure HTML5/JS application using WebGL for rendering.
* You can analyze your application with embedded tools. Inspect in runtime scenegraph, loaded textures, FPS, performance and more.
* Accurate unicode text rendering using bitmap fonts created with BMFont tool. Supports different alignment modes and substring colorization.
* Oxygine provides command-line tools to build texture atlases with ability to convert it into compressed formats like PVRTC, ETC and more. Atlases can be automatically resized to any game resolution for higher quality.
* Oxygine is developed to be fast and memory efficient on mobile platforms. It has flexible resources management system, automatic sprites batching, memory pools and more.
* Editor runs on MacOSX and Windows.
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Features - Intuitive Visual Editor:
* Quickly add States and Actions.
* Connect States with Transitions.
* Manage Events and Variables.
* Save time with Templates and Copy/Paste.
* Integrated Help.
- Powerful Debugging
* Realtime Error Checker finds errors before you hit play!
* Runtime Debugging lets you watch state machine behavior.
* Set Breakpoints and Step through state changes.
* Watch Variables as the game plays.
* Send Events and Set Variables at any time.
* Use the Log Window to watch transition events.
- Highly Extendible:
* Write Custom Actions and they appear in the editor.
* Custom Actions available for many popular addons:
* Photon, 2D Toolkit, iTween, NGUI, Smooth Moves...
* User Community shares actions on the Forums and Wiki.
* Open API allows you to make FSMs in code.
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LanguagesCPP Java Script |
LanguagesOther |
Source TypeOpen
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Source TypeClosed
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License TypeMIT |
License TypeProprietary |
OS Type |
OS Type |
Pricing
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Pricing
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