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JOGL App Unity 3D App

Features

* It provides full access to the APIs in the OpenGL 1.3 - 3.0, 3.1 - 3.3, ≥ 4.0, ES 1.x and ES 2.x specification as well as nearly all vendor extensions. OpenGL Evolution & JOGL (UML) gives you a brief overview of OpenGL, its profiles and how we map them to JOGL. * It integrates with the AWT, Swing and SWT widget sets, as well with custom windowing toolkits using the NativeWindow API. JOGL also provides its own native windowing toolkit, NEWT. * AWT integration is available via AWT GLCanvas and NEWT's NewtCanvasAWT, where Swing integration is available via GLJPanel. * SWT integration is available via SWT GLCanvas and by using the SWT/AWT brigde. * Other windowing systems or widgets sets can be implemented by using the NativeWindow API. * Jogl provides access to the latest OpenGL routines (OpenGL 4.x with nearly all vendor extensions) as well as platform-independent access to hardware-accelerated offscreen rendering ("pbuffers"). Jogl also provides some of the most popular features introduced by other Java bindings for OpenGL like GL4Java, LWJGL and Magician, including a composable pipeline model which can provide faster debugging for Java-based OpenGL applications than the analogous C program and a native windowing toolkit independent of AWT called NEWT.

Features

Unity allows specification of texture compression and resolution settings for each platform that the game engine supports, and provides support for bump mapping, reflection mapping, parallax mapping, screen space ambient occlusion (SSAO), dynamic shadows using shadow maps, render-to-texture and full-screen post-processing effects. Unity can import 3D models, animations and sprites from almost any application. Animate characters, objects, sprites, light intensity Create and edit animation clips directly inside Unity. Animate values of any component, material, or script and insert animation events to call script functions at specific times. Move seamlessly between animation states like running and walking with Blend Trees. Exert pinpoint control over the animation playback without the need for complex scripting. One shader provides amazing visual fidelity across high-end mobile, desktop and consoles. Get multithreaded simulation on platforms that support threads.

Languages

Java

Languages

Java Script Other

Source Type

Open

Source Type

Closed

License Type

BSD

License Type

Proprietary

OS Type

OS Type

Pricing

  • FREE

Pricing

  • Free for Personal Use 35.00 USD per month (PLUS Package) 125.00 USD per month (PRO Package) By Quotation (Enterprise Package)
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