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Features * Supports multiple platforms like PS3, PS4, PSVITA, XBOX, Wii, Windows, Linus, Mac, iOS, etc.
* Transform Groups/Bones: translation, rotation, scale and visibility
* Lights: ambient, point, directional and spot lights
* Cameras: field of view, near and far clipping plane
* Shapes: meshes and curbs curves (supports geometry instancing)
* Particle Systems
* Animation sets
* Clips
* Key frames: translation, rotation, scale and visibility
* Morph Targets
* Multi textures (arbitrary layered textures)
* Light maps
* Bump maps/Normal maps
* Environment maps
* Specular maps
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Features •Publish Everywhere:
With extensive platform support, you can rest assured that all players will have access to your game.
•No Coding Required Building game logic is literally a snap
•Drag & Drop Interface
•If you're used to graphics editors like Photoshop, you'll feel right at home in the Scene Designer. Familiar features, such as a selection tool, zooming, grid-snapping and flood fill, will help you quickly craft complex worlds out of Actors, Tiles and Terrain.
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LanguagesCPP Other |
LanguagesOther |
Source TypeClosed
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Source TypeClosed
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License TypeProprietary |
License TypeProprietary |
OS Type |
OS Type |
Pricing
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Pricing
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