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Features * Single-step interoperability - Maximize creative potential and optimize productivity with simple interoperability workflows between certain Autodesk 3D animation software tools:
- 3ds Max modeling, animation, rendering, and compositing software
Maya 3D animation, modeling, simulation, rendering, and compositing software
- Maya LT 3D modeling and animation software
- MotionBuilder 3D character animation software
- Mudbox 3D digital sculpting and texture painting software
* More efficient workflow - Integrate certain off-the-shelf and proprietary toolsets. Transfer custom data between select applications commonly used in film production, game development, and advertising industries.
* Easier data exchange - Use FBX to more seamlessly exchange digital assets with other studios and creative teams whose pipelines are built around disparate tools.
* Customize your pipeline - Add FBX to your pipeline and gain the flexibility to open, manipulate, and export custom data to help meet the needs of your particular production.
* 2D and 3D tools and support - Use multiple 3D tools, and access support for 3D and 2D data.
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Features * You can easily extend the core with plugins. Import your existing (C, C++, Java or Obj-C) code, bind to Lua and interpret them directly. Dozens of open-source plugins are already developed and ready to use.
* Easy learning curve, instant testing, OOP coding practices and ability to create needed custom plugins reduces the development time. And because of reusable code, each your next app will be developed even faster.
* Gideros provides its own class system with all the basic OOP standards, enabling you to write clean and reusable code for any of your future games.
* While developing your game, it can be tested on a real device through Wifi in only 1 second – you don’t waste your time with an export or deploy process.
* Get everything you need from the start, including lightweight IDE, players for Desktop and devices, Texture packer, Font Creator and there are also lots of 3rd party tools.
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LanguagesCPP Python |
LanguagesC CPP Java Objective C Lua |
Source TypeClosed
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Source TypeOpen
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License TypeProprietary |
License TypeGPL |
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Pricing
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Pricing
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