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DragonFireSDK App Starling App

Features

* Containers: DragonFireSDK adds container support. This means that you can group your views as well as other containers (and containers within containers, and so on...) together and treat these groups as single entities. Talk about power and flexibility! * Box2D: That's right! Box2D is included in the "box" with DragonFireSDK. This will make it possible to create an app like the blowout hit Angry Birds with DragonFireSDK. Let's see those physics simulations! * SQLite Support: DragonFireSDK supports creating and interacting with SQLite databases. This powerful new feature will allow you to have local databases in your apps that you can query to your heart's content! * Multi-touch: DragonFireSDK supports multi-touch. Your previous DragonFireSDK code base is already compatible with this feature. There's no need to change a thing - simply recompile on DragonFireSDK 2.0 and your app will have multi-touch enabled! * Game Center Support: DragonFireSDK supports Game Center Leaderboards and Achievements. Just set up your leaderboards and achievements in iTunes Connect and it's a snap to update these in your DragonFireSDK apps! * App Purchase: DragonFireSDK supports the "built-in" model of In-App Purchase. It's super easy to add a store to your app for unlocking content or removing ads, or anything else you might think of. All you need to do is set up your store in iTunes Connect and it's a breeze to add a store to your existing apps! * Camera / Photo Album Support: DragonFireSDK allow you to use the device's camera or photo album and save photos from each one to your app's Documents folder! * Multi-line Edit: DragonFireSDK supports multi-line editing as well as static text. Get ready to write those novels! * Load Assets from Documents: DragonFireSDK allows you to load assets (images, sounds, and MP3 files) from the Documents folder. This means that if you save a photo to Documents, you can load it into a view in your app. You could also use NetSend() to create files in Documents to add more assets to your apps!

Features

• Free & Open Source: Starling does not cost a dime. Download and use it right away — no strings attached. And because it is Open Source, you're always in control: step through the code and learn from its internals. Everything is well documented and easy to understand. Drop your in-house engine and focus on your games! • Platform independent: Write your code once and deploy it — everywhere! As Starling is built on top of Adobe's Flash™ technology, it runs not only in the browser, but on all major mobile platforms out there, including iOS and Android. That simplifies your development, too: debug your game comfortably in the Flash Player, then deploy it on your mobile phone. • Amazing Performance, familiar API: Starling is a pure ActionScript 3 library that mimics the conventional Flash display list architecture. In contrast to conventional display objects, however, all content is rendered directly by the GPU — providing a rendering performance unlike anything before. This is made possible by Flash's "Stage3D" technology. • Embraced by Adobe™, powered by the Community: Adobe supports the development of Starling and plans to integrate it tightly into its tools. You get the best of both worlds: corporate commitment and a vivid community. Starling's community is praised for its friendliness and is always there for you when you need help — 24/7.

Languages

C CPP VB.NET

Languages

CS

Source Type

Closed

Source Type

Open

License Type

Proprietary

License Type

BSD

OS Type

OS Type

Pricing

  • $ 99.95

Pricing

  • free - see site
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