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Features * Provide easy integration into existing projects with just as little overhead as possible.
* Remove the profiling mechanism during compile and runtime from the code.
* Open Source & Easy to use
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Features * Open Source: Visionaray is licensed under the flexible MIT license.
* Cross-platform: Intel CPUs, Nvidia GPUs, Xilinx FPGAs (work in progress). No duplicate code, all platforms targeted from the same C++ code.
* High flexibility through kernel- and scheduler-based architecture. Kernels describe what a ray does, schedulers describe how a ray is spawned.
* Built-in kernels: simple ray casting, "Whitted"-style ray tracing, "Kajiya"-style path tracing.
* Built-in schedulers: simple (scanline, single-threaded), tiled (multi-threaded), TBB, CUDA.
* User can write custom schedulers and kernels.
* Built-in performance primitives: SIMD short vector library, fast SBVH builder and traversal, texture support, physically based materials, etc.
* VR support: Visionaray comes with a plugin for the virtual reality renderer OpenCOVER.
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LanguagesCPP |
LanguagesCPP |
Source TypeOpen
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Source TypeOpen
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License TypeLGPL |
License TypeMIT |
OS Type |
OS Type |
Pricing
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Pricing
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