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Features * Corona is a cross-platform framework that empowers developers to create 2D games and apps for mobile, TV, and desktop.
* It’s designed to enable super-fast development – up to 10x faster than other platforms. Adding sophisticated features is easy using our elegant Lua-based APIs.
* A streamlined workflow lets you see your changes instantly. And you can publish to all major platforms from a single code base.
* Support all Major Platforms: Corona SDK allows you to publish for iOS, Android (including Android TV), Kindle and Windows Phone 8 from a single code base.
Mac OS X and Windows support is coming very soon (both are in private beta). We'll take care of the heavy lifting related to device and platform fragmentation, allowing you to focus on creating exceptional mobile content.
* Leverage Industry Standards: The Corona platform is built on industry standards including OpenGL, OpenAL, Box2D, Facebook, SQLite and much more.
Our state-of-the-art graphics engine, based on OpenGL 2.0 and shaders, enables cinematic effects with just a few lines of code.
* Monetize, Grow, and Prosper: We want you to succeed. That's why we support in-app purchases, a variety of ad networks and other monetization models.
* Our parent company, Fuse Powered, is one of the leading mobile monetization platforms.
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Features • Free & Open Source: Starling does not cost a dime. Download and use it right away — no strings attached. And because it is Open Source, you're always in control: step through the code and learn from its internals. Everything is well documented and easy to understand. Drop your in-house engine and focus on your games!
• Platform independent: Write your code once and deploy it — everywhere! As Starling is built on top of Adobe's Flash™ technology, it runs not only in the browser, but on all major mobile platforms out there, including iOS and Android. That simplifies your development, too: debug your game comfortably in the Flash Player, then deploy it on your mobile phone.
• Amazing Performance, familiar API: Starling is a pure ActionScript 3 library that mimics the conventional Flash display list architecture. In contrast to conventional display objects, however, all content is rendered directly by the GPU — providing a rendering performance unlike anything before. This is made possible by Flash's "Stage3D" technology.
• Embraced by Adobe™, powered by the Community: Adobe supports the development of Starling and plans to integrate it tightly into its tools. You get the best of both worlds: corporate commitment and a vivid community. Starling's community is praised for its friendliness and is always there for you when you need help — 24/7.
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LanguagesLua |
LanguagesCS |
Source TypeClosed
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Source TypeOpen
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License TypeProprietary |
License TypeBSD |
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