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Features * Very liberal zlib style [License][license]
* Fully Supports Windows, Mac OS X and Linux
* Partial support for mobile platforms
* OpenGL and Direct3D render targets
* High-performing shader based render architecture
* High level 2D graphics with fonts, sprites and animations
* Network library with game interfaces
* Sound supporting wav and ogg-vorbis
* UI supporting Flexbox positioning and CSS layouts
* Basic cross platform runtime (threading, file I/O, XML/DOM, etc.)
* Template based signal library (type-safe callbacks)
* Integrated resource management
* No support libraries required for the Microsoft build
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Features * Rapid Iteration, workflow enablers and real-time "hot" updates increase production efficiency by unblocking artists, designers and programmers. Streamline the creation of scenes, levels, and worlds. Iterate with gameplay mechanics, look-and-feel, and art assets in more detail with less time, to get your game looking and playing the way you want.
* Gamebryo is built on one common architecture, but is specifically targeted and optimized for each platform. So even if a studio “only” develops a single PC, Xbox 360, PS3, or Wii title, the studio can rest assured that it’s choosing a proven technology solution optimized for that specific particular platform. Whether you are developing serially or concurrently, Gamebryo maximizes your investment, allowing cross platform games to cost less and deliver faster! Using Gamebryo gives you more options for maximizing your commercial return by giving you the technical option to target multiple platforms – and minimizes risk and cost if the decision happens to be made late in the project.
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LanguagesCPP |
LanguagesCPP |
Source TypeOpen
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Source TypeClosed
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License TypeMIT |
License TypeProprietary |
OS Type |
OS Type |
Pricing
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Pricing
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