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Features * Continuous collision detection, Contact callbacks: begin, end, pre-solve, post-solve, Convex polyons and circles. Multiple shapes per body, One-shot contact manifolds, Dynamic tree broadphase,
* Efficient pair management, Fast broadphase AABB queries, Collision groups and categories, Continuous physics with time of impact solver, Persistent body-joint-contact graph
* Island solution and sleep management, Contact, friction, and restitution
* Stable stacking with a linear-time solver, Revolute, prismatic, distance, pulley, gear, mouse joint, and other joint types
* Joint limits, motors, and friction, Momentum decoupled position correction, Fairly accurate reaction forces/impulses
* Small block and stack allocators
* Centralized tuning parameters
* Highly portable C++ with no use of STL containers
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Features Unity allows specification of texture compression and resolution settings for each platform that the game engine supports, and provides support for bump mapping, reflection mapping, parallax mapping, screen space ambient occlusion (SSAO), dynamic shadows using shadow maps, render-to-texture and full-screen post-processing effects.
Unity can import 3D models, animations and sprites from almost any application.
Animate characters, objects, sprites, light intensity
Create and edit animation clips directly inside Unity. Animate values of any component, material, or script and insert animation events to call script functions at specific times.
Move seamlessly between animation states like running and walking with Blend Trees.
Exert pinpoint control over the animation playback without the need for complex scripting.
One shader provides amazing visual fidelity across high-end mobile, desktop and consoles.
Get multithreaded simulation on platforms that support threads.
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LanguagesCPP CS Java Python |
LanguagesJava Script Other |
Source TypeOpen
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Source TypeClosed
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License TypeOther |
License TypeProprietary |
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