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AppGameKit App Urho3D App

Features

* With its own BASIC script language AppGameKit makes it a cinch to code your games. Game designers, artists and many more budding game makers can start creating their own apps. * At the heart of AppGameKit is a set of commands that control all aspects of a game - the game's sprites, sounds, physics, collisions and so on. By using these supplied functions you can code games with industry standard C++ using familiar IDEs such as Visual Studio, XCODE and QT. * Look no wires! Compile your BASIC games in the IDE, then transmit them over your WiFi to multiple devices for instant testing. Creating games with this new cross-development model will result in your productivity increasing significantly as you instantly target multiple platforms. * Earn revenue from your creations by publishing to multiple stores using our step by step guides, and benefit from multiple revenue streams and immediate cross-promotion. Maximise your chance of success, sell your apps everywhere!

Features

* Direct3D9, Direct3D11v1.4, OpenGL 2.0 or 3.2v1.4, OpenGL ES 2.0 or WebGLv1.4 rendering * HLSL or GLSL shaders + caching of HLSL bytecode * Configurable rendering pipeline. Default implementations for forward, light pre-pass and deferred rendering * Component based scene model * Skeletal (with hardware skinning), vertex morph and node animation * Automatic instancing on SM3 capable hardware * Point, spot and directional lights * Shadow mapping for all light types * Particle rendering, Geo mipmapped terrain, Static and skinned decals * Auxiliary view rendering (reflections etc.) * Software rasterized occlusion culling, Post-processing * HDR renderingv1.31 and PBR renderingnew * 2D sprites and particles that integrate into the 3D scenev1.31 * Task-based multithreading * Physics using Bullet, 2D physics using Box2Dv1.32 * Alternative script interface using Luav1.3 or LuaJITv1.31 (on Windows, Linux, Mac OS X, Android, Raspberry Pi including other generic ARM boards, and iOSnew) * Networking using kNet + possibility to make HTTP requestsv1.3 * Pathfindingv1.23 and crowd simulationv1.4 using Recast/Detour * Image loading using stb_image + DDS / KTX / PVR compressed texture support * 2D and “3D” audio playback, Ogg Vorbis support using stb_vorbis + WAV format support * TrueType font rendering using FreeType, AngelCode bitmap fonts are also supported

Languages

CPP

Languages

CPP

Source Type

Open

Source Type

Open

License Type

Proprietary

License Type

MIT

OS Type

OS Type

Pricing

  • By Quotation

Pricing

  • FREE
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