Compare Products
![]() |
![]() |
Features * With its own BASIC script language AppGameKit makes it a cinch to code your games. Game designers, artists and many more budding game makers can start creating their own apps.
* At the heart of AppGameKit is a set of commands that control all aspects of a game - the game's sprites, sounds, physics, collisions and so on. By using these supplied functions you can code games with industry standard C++ using familiar IDEs such as Visual Studio, XCODE and QT.
* Look no wires! Compile your BASIC games in the IDE, then transmit them over your WiFi to multiple devices for instant testing. Creating games with this new cross-development model will result in your productivity increasing significantly as you instantly target multiple platforms.
* Earn revenue from your creations by publishing to multiple stores using our step by step guides, and benefit from multiple revenue streams and immediate cross-promotion. Maximise your chance of success, sell your apps everywhere!
|
Features * Direct3D9, Direct3D11v1.4, OpenGL 2.0 or 3.2v1.4, OpenGL ES 2.0 or WebGLv1.4 rendering
* HLSL or GLSL shaders + caching of HLSL bytecode
* Configurable rendering pipeline. Default implementations for forward, light pre-pass and deferred rendering
* Component based scene model
* Skeletal (with hardware skinning), vertex morph and node animation
* Automatic instancing on SM3 capable hardware
* Point, spot and directional lights
* Shadow mapping for all light types
* Particle rendering, Geo mipmapped terrain, Static and skinned decals
* Auxiliary view rendering (reflections etc.)
* Software rasterized occlusion culling, Post-processing
* HDR renderingv1.31 and PBR renderingnew
* 2D sprites and particles that integrate into the 3D scenev1.31
* Task-based multithreading
* Physics using Bullet, 2D physics using Box2Dv1.32
* Alternative script interface using Luav1.3 or LuaJITv1.31 (on Windows, Linux, Mac OS X, Android, Raspberry Pi including other generic ARM boards, and iOSnew)
* Networking using kNet + possibility to make HTTP requestsv1.3
* Pathfindingv1.23 and crowd simulationv1.4 using Recast/Detour
* Image loading using stb_image + DDS / KTX / PVR compressed texture support
* 2D and “3D” audio playback, Ogg Vorbis support using stb_vorbis + WAV format support
* TrueType font rendering using FreeType, AngelCode bitmap fonts are also supported
|
LanguagesCPP |
LanguagesCPP |
Source TypeOpen
|
Source TypeOpen
|
License TypeProprietary |
License TypeMIT |
OS Type |
OS Type |
Pricing
|
Pricing
|
X
Compare Products
Select up to three two products to compare by clicking on the compare icon () of each product.
{{compareToolModel.Error}}Now comparing:
{{product.ProductName | createSubstring:25}} X