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Features * With its own BASIC script language AppGameKit makes it a cinch to code your games. Game designers, artists and many more budding game makers can start creating their own apps.
* At the heart of AppGameKit is a set of commands that control all aspects of a game - the game's sprites, sounds, physics, collisions and so on. By using these supplied functions you can code games with industry standard C++ using familiar IDEs such as Visual Studio, XCODE and QT.
* Look no wires! Compile your BASIC games in the IDE, then transmit them over your WiFi to multiple devices for instant testing. Creating games with this new cross-development model will result in your productivity increasing significantly as you instantly target multiple platforms.
* Earn revenue from your creations by publishing to multiple stores using our step by step guides, and benefit from multiple revenue streams and immediate cross-promotion. Maximise your chance of success, sell your apps everywhere!
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Features * Skinning: Customize your development environment by choosing from our predefined skins or creating your own.
* Superior Workflow: Drag and Drop like never before, create the game you want without ever writing any code.
* Library: Choose what you need from our extensive library of events and actions to sculpt the game you desire.
* GameMaker Language: Based on C programming language, GML gives you the power of other programming languages while being easy to learn.
* Layers: Take control of how objects are ordered within your rooms and draw sprites directly without the need for an object.
* Tile Brushes: Make repetition a breeze by creating a group of tiles and drawing them directly to the room.
* In-App Purchases: Free games can make you money. GameMaker’s support for adverts and in-app purchases allow you to monetise your game without having to charge a premium.
* Push Notifications: Deliver updates and notifications directly to your players using GameMaker's support for push notifications.
* Networking: GameMaker allows you to structure your game to work with a client/server model, dealing with all of the network management behind the scenes, while allowing you to focus on the game itself.
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LanguagesCPP |
LanguagesOther |
Source TypeOpen
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Source TypeClosed
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License TypeProprietary |
License TypeProprietary |
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