Cocos2d-X Cross Platform Frameworks App


by Cocos2d-X

open-source, cross-platform, game-development tools.
Helps with: Cross Platform Frameworks
Similar to: Crosslight App Kendo-ui App Alpha Anywhere App Emo Open Source Framework App More...
Source Type: Open
License Types:
Supported OS:
Languages: CPP Java Script Lua

What is it all about?

Cocos2d-x is an open-source game framework written in C++, with a thin platform dependent layer. It is widely used to build games, apps and other cross platform GUI based interactive programs.

Brand New Graphic Renderer: The Cocos2d-x renderer is optimized for 2D graphics with OpenGL. It supports skeletal animation, sprite sheet animation, coordinate systems, effects, multi-resolution devices, textures, transitions, tile maps, and particles. It adopts a RenderQueue design.

Key Features

◾ 3D Progress: Starting with version 3, 3D features are being added and refined: Sprite3D, Model, Animation, Camera, Light and tools. ◾ Debug C++ with ARM DS5: Cocos Code IDE is authorized by ARM® to issue ARM Development Studio 5 Community Edition, aiming at further smoothening the development process and enhancing user experience. ◾OS 64-bit requirement: As starting February 1, 2015, new iOS apps uploaded to the App Store must include 64-bit support, and there are many games use cocos2d-x v2.x, so we release v2.2.6 to support iOS 64-bit.


Resource Type


YouTube Tutorial Video


Trial With Card
Trial No Card
By Quote


free - see site


View More Alternatives

View Less Alternatives

Product Analysis

Cross Platform Frameworks



By Hugo Reyes Navarrete | 10/10/2016 | Product Analysis |Beginners

Cocos2d-x is a GDK for 2d games. It is open source and widely used by many developers not only to make games as such but also for prototyping. Cocos2d-x is very easy to use and it is a perfect start for those programmers or designers who want to get their feet wet in game development and later move on to more powerful engines.




Cocos2d-x is cross-platform and allows you to develop games in different platforms like Android, Mac OSX, Windows and iPhones to name a few, but there are also other platforms available. If the game has been coded in JavaScript it also allows for the game to be punished in HTML5. Cocos2d-x has been around for a while, but it started to become popular by 2010 due to a good overhaul in its features. Even though it is cross-platform it doesn’t really work like other SDKs and you have to use and setup different compilers and debuggers depending on what version you are using. The process is not so straightforward as in other SDKs but still, it is usable and the functionality is there for you to use for free.

Cocos2d-x is completely free and open source, whatever you code with it will be yours and yours to use for any purpose. No fees, no monthly payments and no royalties at all. It is surprisingly very complete and it has a very nice community that is always developing third party tools for it. Not long ago IAP and networking had to be done manually via code but not anymore. It comes integrated with network capabilities so you can do HTTP requests. SDKBox is a tool for Cocos2d-x to get plugins for third party API and of course, totally free and usually open source.

The editor in Cocos2d-x has been overhauled and now it has a visual interface and the environment for the programmer has been upgraded in a way that is strange for an open source and free project. Cocos Studios is the tool used for this and you can edit your levels and even the UI drag and drop system--no code needed. Even animations and sprites can be done into the same environment. Even though it has some flaws and the code is not fully integrated with the editor, there are many third party tools to help you in that matter. We can name a few of them:

Texture packer will let you manage everything related with the textures of your game and create sprites to be later animated in Cocos Studio. Particles can be managed with Particle2dx and Tiled Map Editor will create maps and tiles very easily for you. There are many APIs for Cocos2d-x and they are all open source and free. Great for those who want to start developing on a tight budget.

The 2D engine is not as strong as many other GDKs but still, it is good enough to create casual games or prototyping. For commercial games it may need a bit more power but if your game is not graphically strong, Cocos2d-x can be a very good option. Still, don’t think it is completely underpowered. In the latter versions of Cocos2d-x they added optimization for 2D with OpenGL to support multi resolution devices, textures, transitions, coordinate systems, sprite sheet animation, skeletal animation, tile maps and particles. It also supports auto-culling, auto-batching and catching transform.

But where Cocos2d-x really excels is in its speed. It is so fast to create projects and games with it. It is often used by AAA companies to create prototypes of their games so they can see how it will look and then later develop it with a stronger engine (and much more difficult to handle). It is very flexible and allows you to use different programming languages for coding. C++, JavaScript and even Lua. Using Lua is perfect for beginners because it lets them start with an easy language, then move to a more powerful one. It is also not bad for Cocos2d-x projects because these projects are usually simple, same as Lua.

Cocos Studio comes with 4 development tools. The UI Editor, Animation Editor, Scene Editor and Data Editor. It is very professional and modularized so that if you have different developers and each of them has different programming skills, you can assign them to different editors and the code will never collide.

Another great feature of Cocos2d-x is the community around it. As it is open source, there are many people committed to the SDK and they develop third party tools constantly. If you need any help or support, there is no company behind it but you are likely to find anything you need in their official forums or in many other websites dedicated to Cocos2d-x.



  • Free and open source
  • Great community
  • Very fast deployment
  • Cross-Platform
  • Allows you to use different programming languages, including Lua for beginners
  • Many tutorials and help around the web
  • Third party tools are also free and usually open source
  • Very low weight


  • The graphic engine is not so strong
  • Can be a bit messy sometimes
  • Although it supports 3D, it is not recommended at all for these tasks.



Cocos2d-x is a great option for those who want to start in the world of development and don’t want to spend a cent in software. With Cocos2d-x you can develop full games without having to pay anything and no royalties attached. The SDK itself is good enough to give you the quality you need to develop 2D games but it is not enough for good 3D games. The third party tools are also free and usually open source but they are a bit unorthodox because there is no company behind them to back them up. There is no support from an official channel but the community is great and usually helpful. It can be a bit messy to code and deploy games in Cocos2d-x but still, if you are new to this world and you want to start developing games in an easy and fast way, this one is a very good option to consider.

By Hugo Reyes Navarrete | 10/10/2016 | Product Analysis

{{CommentsModel.TotalCount}} Comments

Your Comment


Top DiscoverSDK Experts

User photo
Karen Fitzgerald
7 years in Cross-Platform development.
Mobile | Cross Platform Frameworks
View Profile
User photo
Martin Cohen
Over 5 years in cross-platform development.
Mobile | Cross Platform Frameworks
View Profile
User photo
Ronan McCarthy
Cross-Platform & Web developer.
Web | Mobile and 6 more
View Profile
User photo
John Cole
Experienced Cross-Platform developer.
Mobile | Game Development and 2 more
View Profile
Show All

Interested in becoming a DiscoverSDK Expert? Learn more


Compare Products

Select up to three two products to compare by clicking on the compare icon () of each product.


Now comparing:

{{product.ProductName | createSubstring:25}} X
Compare Now